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All paths in the scene, including [[USD]] Layers, Maya references, texture paths have a [[Wref Resolver| wref]] path. In such paths, there is usually no reference to a specific version of the asset, and you do not need to change this in the process.
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All paths in the scene, including [[USD]] Layers, Maya references, texture paths have a [[Wref Resolver| wref]] format. Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process.
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However, in the work of the animator, it may be necessary:
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However, animator's work may require to define version explicitly:
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* For example, when you start working on a scene, you want to freeze the setup versions for a current scene so that you can take a newer version while working on another scene.
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* For example, when you start working on a scene, you want to freeze the setup versions for a current scene, so that you can take a newer version while working on another scene.
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* You have found some technical problem in the setup, and want to update version of the setup to a newer one in the scene, explicitly and locally. Not to break anything else.
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* You have found some technical issue in the setup, and want to update version of the setup to a newer one in the scene explicitly and locally not breaking anything else.
Версия 09:54, 10 января 2020
Working with Wref Context Manager
All paths in the scene, including USD Layers, Maya references, texture paths have a wref format. Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process.
However, animator's work may require to define version explicitly:
For example, when you start working on a scene, you want to freeze the setup versions for a current scene, so that you can take a newer version while working on another scene.
You have found some technical issue in the setup, and want to update version of the setup to a newer one in the scene explicitly and locally not breaking anything else.