Wref Resolver/en — различия между версиями

Материал из Voronezh.Studio Wiki
Перейти к: навигация, поиск
(Новая страница: «== Reasons for use == # Wref always begin from the root folder. This can be a local folder on the freelancer's computer, and at the same time it will refer to a p…»)
Строка 2: Строка 2:
 
'''Wizart Reference Resolver''' - these are special plugins used in '''Wizart Animation''', allowing application to find scene files, using a special protocol <abbr title="wizart reference"><code>wref://</code></abbr>.<br>
 
'''Wizart Reference Resolver''' - these are special plugins used in '''Wizart Animation''', allowing application to find scene files, using a special protocol <abbr title="wizart reference"><code>wref://</code></abbr>.<br>
 
For example:<br>
 
For example:<br>
'''Wref''' ''логический'' путь:
+
'''Wref''' ''logical'' path:
 
<pre>
 
<pre>
 
wref://projects/hg/assets/char/crow/model/pub/?path=crow.model.usd&tag=latest
 
wref://projects/hg/assets/char/crow/model/pub/?path=crow.model.usd&tag=latest

Версия 10:44, 21 января 2020

Другие языки:
English • ‎русский

Wizart Reference Resolver - these are special plugins used in Wizart Animation, allowing application to find scene files, using a special protocol wref://.
For example:
Wref logical path:

wref://projects/hg/assets/char/crow/model/pub/?path=crow.model.usd&tag=latest

Later, the plug-in translates this into the physical path.

D:/wizart_work/projects/hg/assets/char/crow/def/v004/crow.payload.usd

Reasons for use

  1. Wref always begin from the root folder. This can be a local folder on the freelancer's computer, and at the same time it will refer to a physical server. Аs a result, this path will always work correctly.