Wref Resolver/en — различия между версиями

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== Reasons for use ==
 
== Reasons for use ==
# Wref always begin from the root folder. This can be a local folder on the freelancer's computer, and at the same time it will refer to a physical server. Аs a result, this path will always work correctly.
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# '''Wref''' always begin from the root folder. This can be a local folder on the freelancer's computer, and at the same time, it will refer to a physical server. Аs a result, this path will always work correctly.
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# We can create links to files without specifying a version. Using the '''tag''' (''latest'', ''stable'', ''approved''), we can select the version without changing the path.
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# The animator can lock all the necessary assets to a specific version. At the same time, we can open the scene by loading the latest assets, ignoring the animator context, without changing the path.

Версия 11:06, 21 января 2020

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Wizart Reference Resolver - these are special plugins used in Wizart Animation, allowing application to find scene files, using a special protocol wref://.
For example:
Wref logical path:

wref://projects/hg/assets/char/crow/model/pub/?path=crow.model.usd&tag=latest

Later, the plug-in translates this into the physical path.

D:/wizart_work/projects/hg/assets/char/crow/def/v004/crow.payload.usd

Reasons for use

  1. Wref always begin from the root folder. This can be a local folder on the freelancer's computer, and at the same time, it will refer to a physical server. Аs a result, this path will always work correctly.
  2. We can create links to files without specifying a version. Using the tag (latest, stable, approved), we can select the version without changing the path.
  3. The animator can lock all the necessary assets to a specific version. At the same time, we can open the scene by loading the latest assets, ignoring the animator context, without changing the path.