Wref Resolver/en — различия между версиями
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== Reasons for use == | == Reasons for use == | ||
| − | # Wref always begin from the root folder. This can be a local folder on the freelancer's computer, and at the same time it will refer to a physical server. Аs a result, this path will always work correctly. | + | # '''Wref''' always begin from the root folder. This can be a local folder on the freelancer's computer, and at the same time, it will refer to a physical server. Аs a result, this path will always work correctly. |
| + | # We can create links to files without specifying a version. Using the '''tag''' (''latest'', ''stable'', ''approved''), we can select the version without changing the path. | ||
| + | # The animator can lock all the necessary assets to a specific version. At the same time, we can open the scene by loading the latest assets, ignoring the animator context, without changing the path. | ||
Версия 11:06, 21 января 2020
Wizart Reference Resolver - these are special plugins used in Wizart Animation, allowing application to find scene files, using a special protocol wref://.
For example:
Wref logical path:
wref://projects/hg/assets/char/crow/model/pub/?path=crow.model.usd&tag=latest
Later, the plug-in translates this into the physical path.
D:/wizart_work/projects/hg/assets/char/crow/def/v004/crow.payload.usd
Reasons for use
- Wref always begin from the root folder. This can be a local folder on the freelancer's computer, and at the same time, it will refer to a physical server. Аs a result, this path will always work correctly.
- We can create links to files without specifying a version. Using the tag (latest, stable, approved), we can select the version without changing the path.
- The animator can lock all the necessary assets to a specific version. At the same time, we can open the scene by loading the latest assets, ignoring the animator context, without changing the path.