Wref Resolver/en — различия между версиями

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'''Wizart Reference Resolver''' - these are special plugins used in '''Wizart Animation''', allowing application to find scene files, using a special protocol <abbr title="wizart reference"><code>wref://</code></abbr>.<br>
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'''Wizart Reference Resolver''' - these are special plugins used in '''Wizart Animation''', allowing application to find files, using a special protocol <abbr title="wizart reference"><code>wref://</code></abbr>.<br>
 
== For example: ==
 
== For example: ==
 
'''Wref''' ''logical''  path.
 
'''Wref''' ''logical''  path.

Версия 12:57, 21 января 2020

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Wizart Reference Resolver - these are special plugins used in Wizart Animation, allowing application to find files, using a special protocol wref://.

For example:

Wref logical path.

wref://projects/hg/assets/char/crow/model/pub/?path=crow.model.usd&tag=latest

Later, the plugin translates this into the physical path.

D:/wizart_work/projects/hg/assets/char/crow/def/v004/crow.payload.usd

Reasons for use

  1. Wref always begin from the root folder. This can be a local folder on the freelancer's computer, and at the same time, it will refer to a physical server. Аs a result, this path will always work correctly.
  2. We can create refers to files without specifying a version. Using the tag (latest, stable, approved), we can select the version without changing the path.
  3. The animator can lock all the necessary assets to a specific version. At the same time, we can open the scene by loading the latest assets, ignoring the animator context, without changing the path.