Wref Resolver/en — различия между версиями
Maxonline (обсуждение | вклад) |
Maxonline (обсуждение | вклад) |
||
| Строка 1: | Строка 1: | ||
<languages/> | <languages/> | ||
| − | '''Wizart Reference Resolver''' - these are special plugins used in '''Wizart Animation''', allowing application to find | + | '''Wizart Reference Resolver''' - these are special plugins used in '''Wizart Animation''', allowing application to find files, using a special protocol <abbr title="wizart reference"><code>wref://</code></abbr>.<br> |
== For example: == | == For example: == | ||
'''Wref''' ''logical'' path. | '''Wref''' ''logical'' path. | ||
Версия 12:57, 21 января 2020
Wizart Reference Resolver - these are special plugins used in Wizart Animation, allowing application to find files, using a special protocol wref://.
For example:
Wref logical path.
wref://projects/hg/assets/char/crow/model/pub/?path=crow.model.usd&tag=latest
Later, the plugin translates this into the physical path.
D:/wizart_work/projects/hg/assets/char/crow/def/v004/crow.payload.usd
Reasons for use
- Wref always begin from the root folder. This can be a local folder on the freelancer's computer, and at the same time, it will refer to a physical server. Аs a result, this path will always work correctly.
- We can create refers to files without specifying a version. Using the tag (latest, stable, approved), we can select the version without changing the path.
- The animator can lock all the necessary assets to a specific version. At the same time, we can open the scene by loading the latest assets, ignoring the animator context, without changing the path.