Getting started on a shot/en — различия между версиями
(Новая страница: «'''3.''' Then click '''Import'''. <br> <big> After a successful '''Import''', you can save the scene to your working folder, and then you can open and save the sc…») |
(Новая страница: «<small> As a result of Import operation will be created: * A Proxy Shape object AL_USDmaya will be created with a link to the latest version of the USD sc…») |
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<big> After a successful '''Import''', you can save the scene to your working folder, and then you can open and save the scene as usual. </big> | <big> After a successful '''Import''', you can save the scene to your working folder, and then you can open and save the scene as usual. </big> | ||
| − | <small> | + | <small> |
| − | * | + | As a result of Import operation will be created: |
| − | * | + | * A Proxy Shape object [[AL_USDmaya]] will be created with a link to the latest version of the [[USD]] scene via [[Wref Resolver| wref]]. |
| − | * | + | * The Frame Range from the [[USD]] scene. |
| − | * | + | * A link to the latest version of the sound will be created as a may reference via [[Wref Resolver| wref]]. |
| − | + | * Will automatically be put down in the scene pin on the Wref Context of all Maya's rigs. This means that you will need to switch the rig versions explicitly through The Wref Context Manager, <br> if needed. All other files referenced in scene we don't pin, so latest available versions will be loaded. | |
| + | </small> | ||
{{warning| Важно| Ни в коем случае не исправляйте вручную пути на файлы, это может поломать весь пайплайн. Если у вас есть проблема со сценой, пожалуйста, напишите в поддержку.}}<br> | {{warning| Важно| Ни в коем случае не исправляйте вручную пути на файлы, это может поломать весь пайплайн. Если у вас есть проблема со сценой, пожалуйста, напишите в поддержку.}}<br> | ||
Версия 14:20, 29 апреля 2021
Содержание
Selecting a project and running the program
Along with the project resources, you should download the software configuration files. Usually they are on the way:
{your_folder}/projects/<project_code>/.config
1. If you have downloaded the files and no available projects appear on the Apps tab, select the Rescan Projects Config option.
2. When you have icons with project names, you can double-click on the icon to go to the project.
Wizart Desktop will remember the project you selected for the next launch. Next, you will see a list of programs available to you.
3. In the Apps tab that appears, there will be an icon Maya, initially it is gray and inactive.
You need to tell Wizart Desktop where is Maya installed on your PC.
There are two ways of doing that:
- Click Right Mouse Button on Maya icon and in context menu select Scan for Software, and Wizart Desktop will try to find Maya at default installation path. It could fail on your configuration. In that case, use the way below.
- Click Right Mouse Button on Maya icon and in context menu select Scan Software Executable Path, and use the showed dialog windows to specify location for maya.exe file.
4. When you find Maya location in any of ways above, icon will be colored and you can now start Maya using double click.
5. Now you can start working in Maya.
| Note that it is ALWAYS necessary to run Maya through Wizart Desktop in order for it to set up the correct environment for loading resources. |
Build the sceneSo, you need to start working on an animated scene. The process of opening the scene is a little different from what you might have seen on other projects.
2. A dialog box will appear where you need to select the name of the Episode and the name of the Scene you want to start working on. 3. Then click Import. As a result of Import operation will be created:
Работа с USD сценойВся сцена загружается в Maya как USD Proxy, и создаётся минимальное количество реальных обьектов. Созданную панель можно "придокать"(от dock, т.е. "прикрепить") к UI Maya. В начале вам нужно решить, на каких персонажей или предметы вам необходимо включить риг.
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