Translations:Getting started on a shot/63/en — различия между версиями
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In the beginning, you need to decide on which characters or items you need to load rig. <br> | In the beginning, you need to decide on which characters or items you need to load rig. <br> | ||
It may not be all assets, for example, the assetin this scene is static, or the supervisor animator has given you the task to animate only certain assets.<br> | It may not be all assets, for example, the assetin this scene is static, or the supervisor animator has given you the task to animate only certain assets.<br> | ||
| − | To switch the asset from cache to rig, select the asset in USD Outliner, and right-click in the context menu '''Variants=>animDisplayVariant=>rig'''. <br> | + | To switch the asset from cache to rig, select the asset in '''USD Outliner''', and right-click in the context menu '''Variants=>animDisplayVariant=>rig'''. <br> |
This will download the maya reference onto the asset, and it will have to move to the same location as it was set in the Layout. | This will download the maya reference onto the asset, and it will have to move to the same location as it was set in the Layout. | ||
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Текущая версия на 14:53, 29 апреля 2021
In the beginning, you need to decide on which characters or items you need to load rig.
It may not be all assets, for example, the assetin this scene is static, or the supervisor animator has given you the task to animate only certain assets.
To switch the asset from cache to rig, select the asset in USD Outliner, and right-click in the context menu Variants=>animDisplayVariant=>rig.
This will download the maya reference onto the asset, and it will have to move to the same location as it was set in the Layout.
