Wref Context Manager/en — различия между версиями

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=== Настройка вывода данных ===
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=== Data Output Settings ===
==== Фильтр по типам файлов ====
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==== File Type Filter ====
В меню '''Show''' можно отфильтровать пути по расширению:
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In the '''Show''' menu, you can filter paths by extension:
* [[USD]] файлы (.usd, .usda, .usdc),
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* [[USD]] files (*.usd, *.usd, *.usd),
* Maya файлы (.mb, .ma)
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* Maya files (*.mb, *.ma),
* Другие Файлы.
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* Other Files.
  
 
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==== Обновление содержимого ====
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==== Content Update ====
Кнопкой '''Refresh''' [[File:wref_cm_refresh.png]] можно обновить окно '''Wref Context Manager''' после перезагрузки сцены.<br>
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Using the '''Refresh''' button [[File:wref_cm_refresh.png]] you can refresh the '''Wref Context Manager''' window after the scene is reloaded.
==== Отображение физического пути ====
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==== Physical path displaying ====
Физический путь на файл с текущими настройками контекста можно посмотреть в столбце '''Resolved'''. <br>
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The physical path to the file with the current context settings can be found in the '''Resolved''' column. <br>
По-умолчанию столбец скрыт, показать его можно следующим образом: '''контекстное меню по заголовку таблицы => Show/Hide Resolved'''.
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By default, the column is hidden, you can show it as follows: '''context menu by table header => Show/Hide Resolved'''.
 
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[[File:wref_cm_header_context_menu.png]]
 
[[File:wref_cm_header_context_menu.png]]
 
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== Как добавить персонажа или айтем в сцену? ==  
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== How do I add a character or item to a scene? ==  
  
Если вы обнаружили, что в вашей сцене не хватает какого-либо персонажа или айтема, напишите в поддержку. <br>
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If you find that your scene is missing a character or item, write to support. <br>
В anim_prep этой сцены будет добавлен необходимый ассет и выгружен вам. <br>
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The necessary asset will be added to the anim_prep of this scene and uploaded to you. <br>
Вам нужно только скачать ресурсы и переоткрыть сцену, в которой вы работали, необходимый ассет сам появится там!
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You only need to download the resources and re-open the scene in which you worked, the necessary asset will appear there by itself!
{{warning| Важно| Не добавляйте ассеты в сцену вручную, даже если у вас есть нужный файл на компьютере! Это приведёт к поломке путей и данный файл не запустится корректно на студии.}}
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{{warning| Important| Do not add assets to the scene manually, even if you have the necessary file on your computer! This will break the paths and this file will not run correctly on the studio.}}
  
 
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Текущая версия на 15:12, 29 апреля 2021

Другие языки:
English • ‎русский

Working with Wref Context Manager

All paths in the scene, including USD Layers, Maya references, texture paths have a wref format.
Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process. However, animator's work may require to define version explicitly:

  • For example, when you start working on a scene, you want to pin the rig versions for a current scene, so that you can take a newer version while working on another scene.
  • You have found some technical issue in the rig, and want to update version of the rig to a newer one in the scene explicitly and locally not breaking anything else.

For this purpose we store a special wref context in the Maya scene applied both in Maya and in USD. This wref context update the wref path to a physical path on disk.

To change versions and pin them easily there is a special UI, Wizart Animation => USD => Wref Context Manager.

In the appearing window you can pin on certain wref paths to pin the current versions. Also there you can switch to the desired version and pin it, remove pin, or update to the latest.


Wref context manager menu.png

Pin

  • The Version column displays the current version of the file used in the scene.
  • If this version is pinned, the icon in the Pin column is set to: Wref cm pin.png
  • If the path has no pinned version, the icon in the Pin column is set to: Wref cm unpin.png

Wref context manager window.PNG

Warning Warning If a specific version is specified in the wref path and a pin is assigned, the pin value will take precedence.


  • You can pin the version by entering the desired value in the Version column.
  • The second way to replace the version is to select one or more rows, click the right mouse button to cause the context menu and select Pin.

Wref cm context menu pin.png

Update to the latest version / Unpin

To update the version to the latest, unpin the current version:

  • select one or more lines,
  • right-click to open the context menu and select Unpin.
Wref cm context menu unpin.png
Warning Warning If no version is specified in the wref path and no pin is assigned, the file version will be updated automatically to the latest.


Update to lates and Pin

You can pin the latest at the moment version using the context menu item Update to latest (pin is set automatically).
Wref cm context menu update.png

Data Output Settings

File Type Filter

In the Show menu, you can filter paths by extension:

  • USD files (*.usd, *.usd, *.usd),
  • Maya files (*.mb, *.ma),
  • Other Files.

Wref cm menu show.png

Content Update

Using the Refresh button Wref cm refresh.png you can refresh the Wref Context Manager window after the scene is reloaded.

Physical path displaying

The physical path to the file with the current context settings can be found in the Resolved column.
By default, the column is hidden, you can show it as follows: context menu by table header => Show/Hide Resolved.


Wref cm header context menu.png

How do I add a character or item to a scene?

If you find that your scene is missing a character or item, write to support.
The necessary asset will be added to the anim_prep of this scene and uploaded to you.
You only need to download the resources and re-open the scene in which you worked, the necessary asset will appear there by itself!

Warning Important Do not add assets to the scene manually, even if you have the necessary file on your computer! This will break the paths and this file will not run correctly on the studio.



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