Translations:Freelance Scene Data Exchange Workflow SQS/4/en — различия между версиями
Xeash (обсуждение | вклад) (Новая страница: «== Important == * Save you scene files and return to us in '''Maya Ascii (.ma)''' format, if Maya not allow you to do that, write to us, so we can resolve that is…») |
Xeash (обсуждение | вклад) |
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== Important == | == Important == | ||
* Save you scene files and return to us in '''Maya Ascii (.ma)''' format, if Maya not allow you to do that, write to us, so we can resolve that issue. | * Save you scene files and return to us in '''Maya Ascii (.ma)''' format, if Maya not allow you to do that, write to us, so we can resolve that issue. | ||
| + | * Name your scene using naming convention '''Episode_XX_Scene_YY_vZZ.ma''', for example '''Episode_43_Scene_01_v01.ma''' | ||
* Do not reference and update assets, do not repath references to local disk yourselves, write to us if you have missing asset or have some technical issue. | * Do not reference and update assets, do not repath references to local disk yourselves, write to us if you have missing asset or have some technical issue. | ||
Версия 16:02, 17 апреля 2018
Important
- Save you scene files and return to us in Maya Ascii (.ma) format, if Maya not allow you to do that, write to us, so we can resolve that issue.
- Name your scene using naming convention Episode_XX_Scene_YY_vZZ.ma, for example Episode_43_Scene_01_v01.ma
- Do not reference and update assets, do not repath references to local disk yourselves, write to us if you have missing asset or have some technical issue.