Freelance Scene Data Exchange Workflow SQS/en — различия между версиями

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Please, '''DO NOT''' change references path, and '''DO NOT''' change folder structure on local disk, or we will have extra repathing work todo, when you return to us finished animation scene.
 
Please, '''DO NOT''' change references path, and '''DO NOT''' change folder structure on local disk, or we will have extra repathing work todo, when you return to us finished animation scene.
 
If you have some issues, e.g. technical problem with asset, or missing asset in scene, write to us.
 
If you have some issues, e.g. technical problem with asset, or missing asset in scene, write to us.
When we resolve issues on our side, we update your data on FTP server, and when you using [[Wizart Desktop Tool/eng|Wizart Desktop]] push '''FTP Download''', you get new layout scene version with fixed assets.
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When we resolve issues on our side, we update your data on FTP server, and when you using [[Wizart Desktop Tool/en|Wizart Desktop]] push '''FTP Download''', you get new layout scene version with fixed assets.
 
Example:
 
Example:
 
<pre>
 
<pre>
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== Important ==
 
== Important ==
 
* Save you scene files and return to us in '''Maya Ascii (.ma)''' format, if Maya not allow you to do that, write to us, so we can resolve that issue.
 
* Save you scene files and return to us in '''Maya Ascii (.ma)''' format, if Maya not allow you to do that, write to us, so we can resolve that issue.
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* Name your scene using naming convention '''Episode_XX_Scene_YY_vZZ.ma''', for example '''Episode_43_Scene_01_v01.ma'''
 
* Do not reference and update assets, do not repath references to local disk yourselves, write to us if you have missing asset or have some technical issue.
 
* Do not reference and update assets, do not repath references to local disk yourselves, write to us if you have missing asset or have some technical issue.

Текущая версия на 17:04, 5 октября 2019

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Freelance Data Exchange

Inhouse we prepare clean layout scene for animators with final assets, some studios call it anim prep scene. That scene have Maya Ascii (.ma) format. For Example for Episode 43, Scene 01:

projects\sq4\04_Episodes\Ep_43\LayOut_Out\Scene_01\ep43_sc01_layout_v03.ma

All assets must be referenced to your maya layout scene, and scene must be ready for animation. Reference paths inside scenes should look like:

$W\projects\sq4\03_Characters\assets\orm\builds\anim\orm_v043.mb

Please, DO NOT change references path, and DO NOT change folder structure on local disk, or we will have extra repathing work todo, when you return to us finished animation scene. If you have some issues, e.g. technical problem with asset, or missing asset in scene, write to us. When we resolve issues on our side, we update your data on FTP server, and when you using Wizart Desktop push FTP Download, you get new layout scene version with fixed assets. Example:

projects\sq4\04_Episodes\Ep_43\LayOut_Out\Scene_01\ep43_sc01_layout_v04.ma

Important

  • Save you scene files and return to us in Maya Ascii (.ma) format, if Maya not allow you to do that, write to us, so we can resolve that issue.
  • Name your scene using naming convention Episode_XX_Scene_YY_vZZ.ma, for example Episode_43_Scene_01_v01.ma
  • Do not reference and update assets, do not repath references to local disk yourselves, write to us if you have missing asset or have some technical issue.