All paths in the scene, including [[USD]] Layers, Maya references, texture paths have a [[Wref Resolver| wref]] format. Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process.
+
All paths in the scene, including [[USD]] Layers, Maya references, texture paths have a [[Wref Resolver| wref]] format.<br>
+
Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process.
However, animator's work may require to define version explicitly:
However, animator's work may require to define version explicitly:
−
* For example, when you start working on a scene, you want to freeze the setup versions for a current scene, so that you can take a newer version while working on another scene.
+
* For example, when you start working on a scene, you want to pin the rig versions for a current scene, so that you can take a newer version while working on another scene.
−
* You have found some technical issue in the setup, and want to update version of the setup to a newer one in the scene explicitly and locally not breaking anything else.
+
* You have found some technical issue in the rig, and want to update version of the rig to a newer one in the scene explicitly and locally not breaking anything else.
Текущая версия на 20:51, 20 апреля 2020
Working with Wref Context Manager
All paths in the scene, including USD Layers, Maya references, texture paths have a wref format.
Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process.
However, animator's work may require to define version explicitly:
For example, when you start working on a scene, you want to pin the rig versions for a current scene, so that you can take a newer version while working on another scene.
You have found some technical issue in the rig, and want to update version of the rig to a newer one in the scene explicitly and locally not breaking anything else.