Translations:Start working on scene usd/15/en — различия между версиями

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== Working with Wref Context Manager ==
 
== Working with Wref Context Manager ==
All paths in the scene, including [[USD]] Layers, Maya references, texture paths have a [[Wref Resolver| wref]] format. Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process.
+
All paths in the scene, including [[USD]] Layers, Maya references, texture paths have a [[Wref Resolver| wref]] format.<br>
 +
Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process.
 
However, animator's work may require to define version explicitly:
 
However, animator's work may require to define version explicitly:
* For example, when you start working on a scene, you want to freeze the setup versions for a current scene, so that you can take a newer version while working on another scene.
+
* For example, when you start working on a scene, you want to pin the rig versions for a current scene, so that you can take a newer version while working on another scene.
* You have found some technical issue in the setup, and want to update version of the setup to a newer one in the scene explicitly and locally not breaking anything else.
+
* You have found some technical issue in the rig, and want to update version of the rig to a newer one in the scene explicitly and locally not breaking anything else.

Текущая версия на 20:51, 20 апреля 2020

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== Работа с Wref Context Manager ==
Все пути в сцене, включая [[USD]] Layers, майские референсы, пути на текстуры имеют [[Wref Resolver| wref]] путь.<br>
В таких путях обычно нет ссылок на определенную версию ассета, и обычно вам не нужно это изменять в процессы работы.<br>
Однако, в работе аниматора, бывает ситуации, где это может понадобиться:
* Например, когда вы начинаете работать над сценой, вам хочется закрепить (pin) версии сетапа для данной сцены, чтобы в процессе работы над другой сценой, можно было взять версию поновее.
* Вы нашли какую-то техническую проблему в сетапе, и хотите обновить в сцене версию рига на более новую, явно и локально для этой сцены, чтобы не сломать другие сцены.
Перевод== Working with Wref Context Manager ==
All paths in the scene, including [[USD]] Layers, Maya references, texture paths have a [[Wref Resolver| wref]] format.<br>
Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process.
However, animator's work may require to define version explicitly:
* For example, when you start working on a scene, you want to pin the rig versions for a current scene, so that you can take a newer version while working on another scene.
* You have found some technical issue in the rig, and want to update version of the rig to a newer one in the scene explicitly and locally not breaking anything else.

Working with Wref Context Manager

All paths in the scene, including USD Layers, Maya references, texture paths have a wref format.
Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process. However, animator's work may require to define version explicitly:

  • For example, when you start working on a scene, you want to pin the rig versions for a current scene, so that you can take a newer version while working on another scene.
  • You have found some technical issue in the rig, and want to update version of the rig to a newer one in the scene explicitly and locally not breaking anything else.