Translations:Start working on scene usd/15/en — различия между версиями
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== Working with Wref Context Manager == | == Working with Wref Context Manager == | ||
| − | All paths in the scene, including [[USD]] Layers, Maya references, texture paths have a [[Wref Resolver| wref]] format. Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process. | + | All paths in the scene, including [[USD]] Layers, Maya references, texture paths have a [[Wref Resolver| wref]] format.<br> |
| + | Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process. | ||
However, animator's work may require to define version explicitly: | However, animator's work may require to define version explicitly: | ||
* For example, when you start working on a scene, you want to pin the rig versions for a current scene, so that you can take a newer version while working on another scene. | * For example, when you start working on a scene, you want to pin the rig versions for a current scene, so that you can take a newer version while working on another scene. | ||
* You have found some technical issue in the rig, and want to update version of the rig to a newer one in the scene explicitly and locally not breaking anything else. | * You have found some technical issue in the rig, and want to update version of the rig to a newer one in the scene explicitly and locally not breaking anything else. | ||
Текущая версия на 20:51, 20 апреля 2020
Working with Wref Context Manager
All paths in the scene, including USD Layers, Maya references, texture paths have a wref format.
Such paths usually doesn't include reference to a specific version of the asset and normally you do not need to change this in the process.
However, animator's work may require to define version explicitly:
- For example, when you start working on a scene, you want to pin the rig versions for a current scene, so that you can take a newer version while working on another scene.
- You have found some technical issue in the rig, and want to update version of the rig to a newer one in the scene explicitly and locally not breaking anything else.