Translations:Start working on scene usd/12/en — различия между версиями

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In the beginning, you need to decide on which characters or items you need to load rig. <br>
 
In the beginning, you need to decide on which characters or items you need to load rig. <br>
It may not be all characters, for example, the object in this scene is static, or the supervisor animator has given you the task to animate only certain objects.<br>
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It may not be all assets, for example, the assetin this scene is static, or the supervisor animator has given you the task to animate only certain assets.<br>
To switch the asset from cache to rig, select the character in USD Outliner, and right-click in the context menu '''Variants=>animDisplayVariant=>rig'''. <br>
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To switch the asset from cache to rig, select the asset in USD Outliner, and right-click in the context menu '''Variants=>animDisplayVariant=>rig'''. <br>
This will download the maya reference onto the character, and it will have to move to the same location as it was set in the USD scene.
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This will download the maya reference onto the asset, and it will have to move to the same location as it was set in the USD scene.

Текущая версия на 13:59, 10 января 2020

Информация о сообщении (править)

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Формулировка сообщения (Start working on scene usd)
В начале вам нужно решить, на каких персонажей или предметы вам необходимо загрузить риг. <br>
Это могут быть не все ассеты, например, может быть, что какой-то объект в этой сцене статичен, или супервайзинг аниматор дал вам задание анимировать только определенные ассеты.<br>
Чтобы переключить ассет с кеша на риг, выберите в USD Outliner ассет, и правой кнопкой в контекстном меню '''Variants=>animDisplayVariant=>rig'''. <br>
Это подгрузит майский референс на ассет, и он должен будет переместиться в то же самое место, что и было задано в USD сцене.
ПереводIn the beginning, you need to decide on which characters or items you need to load rig. <br>
It may not be all assets, for example, the assetin this scene is static, or the supervisor animator has given you the task to animate only certain assets.<br>
To switch the asset from cache to rig, select the asset in USD Outliner, and right-click in the context menu '''Variants=>animDisplayVariant=>rig'''. <br>
This will download the maya reference onto the asset, and it will have to move to the same location as it was set in the USD scene.

In the beginning, you need to decide on which characters or items you need to load rig.
It may not be all assets, for example, the assetin this scene is static, or the supervisor animator has given you the task to animate only certain assets.
To switch the asset from cache to rig, select the asset in USD Outliner, and right-click in the context menu Variants=>animDisplayVariant=>rig.
This will download the maya reference onto the asset, and it will have to move to the same location as it was set in the USD scene.