So, you need to start working on an animation scene. The process of opening the scene is a little different from what you might have seen on other projects. <br>
So, you need to start working on an animation scene. The process of opening the scene is a little different from what you might have seen on other projects. <br>
We use Pixar's [[USD]] format to store anim_prep (scene layout prepared for animators), so you won't be able to open the scene as usual. <br>
We use Pixar's [[USD]] format to store anim_prep (scene layout prepared for animators), so you won't be able to open the scene as usual. <br>
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Also a link to anim_prep, ''as if alive'', when you add new assets to the anim_prep scene, they will also appear in your animation scene. <br>
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Also a link to anim_prep scene is ''live'', so when layout team add new assets to the anim_prep scene, they will also appear in your animation scene. <br>
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To do this, we use a plugin from Animal Logic, [[AL_USDmaya]], with our modifications for inner processes in Wizart.
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To do this, we use a plugin from Animal Logic, [[AL_USDmaya]], with our inhouse modifications.
Текущая версия на 13:10, 10 января 2020
So, you need to start working on an animation scene. The process of opening the scene is a little different from what you might have seen on other projects.
We use Pixar's USD format to store anim_prep (scene layout prepared for animators), so you won't be able to open the scene as usual.
Also a link to anim_prep scene is live, so when layout team add new assets to the anim_prep scene, they will also appear in your animation scene.
To do this, we use a plugin from Animal Logic, AL_USDmaya, with our inhouse modifications.