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== Maya settings ==
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We recommend these settings for correct work of Maya:
  
== Maya settings ==
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* Change settings '''Renderer''' to the '''Viewport 2.0'''. It's letting you view high-quality lighting and shadows, materials, and other effects directly within the Maya viewport, without the need to render.<br><br><br><br>
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*Set the <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Settings &gt; Animation &gt; Evaluation">'''Evaluation mode: Parallel'''</abbr>. Parallelizes evaluation and uses all available cores to evaluate your scene.<br><br><br><br>
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* Enable the <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Settings &gt; Animation &gt; Evaluation">'''GPU Override'''</abbr>. Works  to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.<br><br><br><br>
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* In the '''Display''' category select either <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Display &gt; Viewport 2.0">'''Rendering engine: OpenGL - Core Profile (Compatibility)'''</abbr>. Select this mode if you have plug-ins that use functions from previous versions of OpenGL, and you also want to take advantage of features from OpenGL version 3.2 and above.
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We recommend these settings for correct work of Maya:
 
We recommend these settings for correct work of Maya:
  
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* Enable the <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Settings &gt; Animation &gt; Evaluation">'''GPU Override'''</abbr>. Works  to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.<br><br><br><br>
 
* Enable the <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Settings &gt; Animation &gt; Evaluation">'''GPU Override'''</abbr>. Works  to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.<br><br><br><br>
 
* In the '''Display''' category select either <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Display &gt; Viewport 2.0">'''Rendering engine: OpenGL - Core Profile (Compatibility)'''</abbr>. Select this mode if you have plug-ins that use functions from previous versions of OpenGL, and you also want to take advantage of features from OpenGL version 3.2 and above.
 
* In the '''Display''' category select either <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Display &gt; Viewport 2.0">'''Rendering engine: OpenGL - Core Profile (Compatibility)'''</abbr>. Select this mode if you have plug-ins that use functions from previous versions of OpenGL, and you also want to take advantage of features from OpenGL version 3.2 and above.
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== Графическое аппаратное обеспечение ==
  
== Graphics Hardware ==
 
  
Refer to the following [https://knowledge.autodesk.com/ru/support/maya/troubleshooting/caas/simplecontent/content/maya-certified-hardware.html pages] for a detailed list of recommended systems and graphics cards:
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Подробный список рекомендуемых для Maya 2018.4 систем и видеокарт можно посмотреть [https://knowledge.autodesk.com/sites/default/files/HardwareCertificationResults_Maya_MotionBuilder_Mudbox2018_v04a.pdf здесь].

Версия 09:29, 30 декабря 2019

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Maya settings

We recommend these settings for correct work of Maya:

  • Change settings Renderer to the Viewport 2.0. It's letting you view high-quality lighting and shadows, materials, and other effects directly within the Maya viewport, without the need to render.



  • Set the Evaluation mode: Parallel. Parallelizes evaluation and uses all available cores to evaluate your scene.



  • Enable the GPU Override. Works to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.



  • In the Display category select either Rendering engine: OpenGL - Core Profile (Compatibility). Select this mode if you have plug-ins that use functions from previous versions of OpenGL, and you also want to take advantage of features from OpenGL version 3.2 and above.

We recommend these settings for correct work of Maya:

  • Change settings Renderer to the Viewport 2.0. It's letting you view high-quality lighting and shadows, materials, and other effects directly within the Maya viewport, without the need to render.



  • Set the Evaluation mode: Parallel. Parallelizes evaluation and uses all available cores to evaluate your scene.



  • Enable the GPU Override. Works to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.



  • In the Display category select either Rendering engine: OpenGL - Core Profile (Compatibility). Select this mode if you have plug-ins that use functions from previous versions of OpenGL, and you also want to take advantage of features from OpenGL version 3.2 and above.

Графическое аппаратное обеспечение

Подробный список рекомендуемых для Maya 2018.4 систем и видеокарт можно посмотреть здесь.