Working with the camera/en — различия между версиями
(Новая страница: «{{warning| Important| Note that when working with a scene, you "'must not change the camera's location or animation yourself"'. <br> If you think that the camera…») |
(Новая страница: «You can import a camera rig into a scene if you need to attach an object to the camera, freeze the camera movement, or hide the camera from the viewport.<br>») |
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If you think that the camera position in your scene does not correspond to the camera position on the layout, write to your coordinator about it.}} | If you think that the camera position in your scene does not correspond to the camera position on the layout, write to your coordinator about it.}} | ||
| − | + | You can import a camera rig into a scene if you need to attach an object to the camera, freeze the camera movement, or hide the camera from the viewport.<br> | |
'''1.''' Выберите в меню '''Wizart Animation''' пункт '''AL USD Outliner'''. | '''1.''' Выберите в меню '''Wizart Animation''' пункт '''AL USD Outliner'''. | ||
Версия 16:00, 29 апреля 2021
Working with the camera in USD scene
| Note that when working with a scene, you "'must not change the camera's location or animation yourself"'. If you think that the camera position in your scene does not correspond to the camera position on the layout, write to your coordinator about it. |
You can import a camera rig into a scene if you need to attach an object to the camera, freeze the camera movement, or hide the camera from the viewport.
1. Выберите в меню Wizart Animation пункт AL USD Outliner.
2. Выберите камеру и активируйте отображение её рига. Теперь вы можете замьютить её движение, или приконстрейнить к ней какой-либо объект.
3. Если вам понадобится скрыть камеру в сцене, вы можете найти её через Outliner в самой Maya и скрыть там, используя клавиши Ctrl + H (для отображения камеры используйте Shift + H).


