Maya recommended settings/en — различия между версиями
Maxonline (обсуждение | вклад) |
Maxonline (обсуждение | вклад) |
||
| Строка 6: | Строка 6: | ||
* Change settings '''Renderer''' to the '''Viewport 2.0'''. It's letting you view high-quality lighting and shadows, materials, and other effects directly within the Maya viewport, without the need to render.<br><br><br><br> | * Change settings '''Renderer''' to the '''Viewport 2.0'''. It's letting you view high-quality lighting and shadows, materials, and other effects directly within the Maya viewport, without the need to render.<br><br><br><br> | ||
| − | *Set the <abbr title="Windows > Settings/Preferences > Preferences > Settings > Animation > Evaluation">'''Evaluation mode: Parallel''' | + | *Set the <abbr title="Windows > Settings/Preferences > Preferences > Settings > Animation > Evaluation">'''Evaluation mode: Parallel'''</abbr>.Parallelizes evaluation and uses all available cores to evaluate your scene.<br><br><br><br> |
* Enable the <abbr title="Windows > Settings/Preferences > Preferences > Settings > Animation > Evaluation">'''GPU Override'''</abbr> Works to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.<br><br><br><br> | * Enable the <abbr title="Windows > Settings/Preferences > Preferences > Settings > Animation > Evaluation">'''GPU Override'''</abbr> Works to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.<br><br><br><br> | ||
* Use the <abbr title="Windows > Settings/Preferences > Preferences > Display > Viewport 2.0">'''Rendering engine: OpenGL - Core Profile (Compatibility)'''</abbr>. | * Use the <abbr title="Windows > Settings/Preferences > Preferences > Display > Viewport 2.0">'''Rendering engine: OpenGL - Core Profile (Compatibility)'''</abbr>. | ||
Версия 08:54, 30 декабря 2019
Maya settings
We recommend these settings for correct work of Maya:
- Change settings Renderer to the Viewport 2.0. It's letting you view high-quality lighting and shadows, materials, and other effects directly within the Maya viewport, without the need to render.
- Set the Evaluation mode: Parallel.Parallelizes evaluation and uses all available cores to evaluate your scene.
- Enable the GPU Override Works to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.
- Use the Rendering engine: OpenGL - Core Profile (Compatibility).
Graphics Hardware
Refer to the following pages for a detailed list of recommended systems and graphics cards:
