Translations:Maya recommended settings/1/en — различия между версиями

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*Set the <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Settings &gt; Animation &gt; Evaluation">'''Evaluation mode: Parallel'''</abbr>.Parallelizes evaluation and uses all available cores to evaluate your scene.<br><br><br><br>
 
*Set the <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Settings &gt; Animation &gt; Evaluation">'''Evaluation mode: Parallel'''</abbr>.Parallelizes evaluation and uses all available cores to evaluate your scene.<br><br><br><br>
 
* Enable the <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Settings &gt; Animation &gt; Evaluation">'''GPU Override'''</abbr> Works  to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.<br><br><br><br>
 
* Enable the <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Settings &gt; Animation &gt; Evaluation">'''GPU Override'''</abbr> Works  to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.<br><br><br><br>
* Use the <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Display &gt; Viewport 2.0">'''Rendering engine: OpenGL - Core Profile (Compatibility)'''</abbr>.
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* In the Display category select either <abbr title="Windows &gt; Settings/Preferences &gt; Preferences &gt; Display &gt; Viewport 2.0">'''Rendering engine: OpenGL - Core Profile (Compatibility)'''</abbr>.

Версия 09:01, 30 декабря 2019

Maya settings

We recommend these settings for correct work of Maya:

  • Change settings Renderer to the Viewport 2.0. It's letting you view high-quality lighting and shadows, materials, and other effects directly within the Maya viewport, without the need to render.



  • Set the Evaluation mode: Parallel.Parallelizes evaluation and uses all available cores to evaluate your scene.



  • Enable the GPU Override Works to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.



  • In the Display category select either Rendering engine: OpenGL - Core Profile (Compatibility).