Maya recommended settings/en — различия между версиями
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== Maya settings == | == Maya settings == | ||
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* In the '''Display''' category select either <abbr title="Windows > Settings/Preferences > Preferences > Display > Viewport 2.0">'''Rendering engine: OpenGL - Core Profile (Compatibility)'''</abbr>. Select this mode if you have plug-ins that use functions from previous versions of OpenGL, and you also want to take advantage of features from OpenGL version 3.2 and above. | * In the '''Display''' category select either <abbr title="Windows > Settings/Preferences > Preferences > Display > Viewport 2.0">'''Rendering engine: OpenGL - Core Profile (Compatibility)'''</abbr>. Select this mode if you have plug-ins that use functions from previous versions of OpenGL, and you also want to take advantage of features from OpenGL version 3.2 and above. | ||
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Refer to the following [https://knowledge.autodesk.com/sites/default/files/HardwareCertificationResults_Maya_MotionBuilder_Mudbox2018_v04a.pdf pages] for a detailed list of recommended systems and graphics cards: | Refer to the following [https://knowledge.autodesk.com/sites/default/files/HardwareCertificationResults_Maya_MotionBuilder_Mudbox2018_v04a.pdf pages] for a detailed list of recommended systems and graphics cards: | ||
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Версия 14:34, 13 января 2020
Maya settings
We recommend these settings for correct work of Maya:
- Change settings Renderer to the Viewport 2.0. It's letting you view high-quality lighting and shadows, materials, and other effects directly within the Maya viewport, without the need to render. Some optimizations are only included in Viewport 2.0. This can affect the FPS and the scene loading speed. Viewport 2.0 is the recommended mode for modern graphics cards. Legacy Viewport mode is not supported by Autodesk, and we also do not guarantee that the Legacy Viewport will work stably.
- Set the Evaluation mode: Parallel. Parallelizes evaluation and uses all available cores to evaluate your scene.
- Enable the GPU Override. Works to accelerate deformations. If your scene has standard Maya deformers and the mesh geometry is dense, this can improve performance.
- In the Display category select either Rendering engine: OpenGL - Core Profile (Compatibility). Select this mode if you have plug-ins that use functions from previous versions of OpenGL, and you also want to take advantage of features from OpenGL version 3.2 and above.
Graphics Hardware
Refer to the following pages for a detailed list of recommended systems and graphics cards: